The toon shader works on the coefficient linked to diffuse and specular in the range Roughness is to set roughness for specular reflections.įractal noise: adds fractal noise to diffuse and specular color This would be purely experimental, and you would have to find out what parameters would suit your prop or scene ![]() Press M for the material editor and click on standard, chose mentayray materialĬlick on surface slot of the mental ray shader and select dl3d_toonshader Thanks to David Lanier, these shaders are available royalty-free, non-exclusive license to possess and to use the them for non commercial uses.įollow instruction in the zip file to load the dll and. Lets begin with what can be done with mental ray I find these two methods handy and simple. There are several methods to get the “toon” like renders. ![]() ![]() In this article I would discuss some simple but very useful toon shaders.
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